![]() | GameAI Class |
Namespace: INF1771_GameAI
The GameAI type exposes the following members.
Name | Description | |
---|---|---|
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetAllAdjacentPositions |
Get list of all adjacent positions (including diagonal)
|
![]() | GetDecision |
Get Decision
|
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetObservableAdjacentPositions |
Get list of observable adjacent positions
|
![]() | GetObservations |
Observations received
|
![]() | GetObservationsClean |
No observations received
|
![]() | GetPlayerPosition |
Player position
|
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | NextPosition |
Get next forward position
|
![]() | SetPlayerPosition |
Set player position
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![]() | SetStatus |
Refresh player status
|
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |